Main Article Content

Abstract

This study aims to produce learning media Education Game based on PowerDroid in learning valid and practical math for junior high school students. The type of research used is Research & Development (R&D) with the Borg & Gall development model modified by Sugiyono. There are 10 research steps, researchers limit the research steps to 7 steps, namely: 1) Potential and problems; 2) Data collection; 3) Product design; 4) Design validation; 5) Design revision; 6) Product trial; and 7) Product revision. 2 expert validators validated the developed product. The results of the material expert validation get a percentage of 100% with the criteria "very valid", the results of the media expert validation get a percentage of 87% with the criteria "valid". After the validation is complete, the student and teacher practicality test is continued, the practicality test is carried out at SMPS Yapphi Pasar Usang with 4 students and 1 math teacher to determine the feasibility level of learning media. The results of the student's practicality percentage get a percentage of 94.64% with the criteria "very practical", the results of the teacher's practicality get a percentage of 100% with the criteria "very practical". They are also supported by the results of positive teacher and student responses and the results of student evaluations that have met the passing score. It can be concluded that the development of PowerDroid-based Education Games in learning mathematics for grade VIII junior high school students is very feasible to use as learning media

Keywords

Passing Score Microsoft PowerPoint PowerDroid Education Game

Article Details

How to Cite
Pratami, G. D. ., Desfitri, R. ., Niniwati, N., & Amelia, P. . (2023). DEVELOPMENT OF POWERDROID-BASED EDUCATION GAME IN MATHEMATICS LEARNING FOR GRADE VIII JUNIOR HIGH SCHOOL STUDENTS. Tesseract: International Journal of Geometry and Applied Mathematics, 1(1), 31–40. https://doi.org/10.57254/tess.v1i1.9

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